![]() In TE:WD, they are to protect you from the Walkers, either by protection or conceilment. In the base game, they were primarily used to trick the guards/staff and gain access to certain areas. Wearables serve a slightly different function in TE:WD. Poker (INT >? DAM ?) = Sharp Screwdriver + Baton + Duct Tape Sharp Screwdriver (INT >? DAM ?) = Screwdriver + file Razor Claw (INT >? DAM ?) = Knife + Roll of Duct Tape + Gold Ring ( new Knuckle Duster?) ![]() Heavy Hoe (INT > ? DAM ?) = Hoe + Balertwine + Metal SheetĬhopper (INT > 70 DAM ?) = Balertwine + Timber + Sickle Data from above assumes the values are the same as the Escapists core game.) New weapons (Still creating INT and DAM data and finding new items. Molten Coffee (INT > 40 DAM Instakill/knockout) = Coffee + Lighter + Mug (Single use) (Cup of Molten Chocolate) Whip (INT > 80 DAM 5/5) = Wire + Razor Blade (UNTESTED) Nunchucks (INT > 70 DAM 5/5) = Wire + Timber + timber (UNTESTED) Knuckle Duster (INT > 50 DAM 4/5) = Razor blade + Roll of Duct Tape (UNTESTED) Nailed Bat (INT > 75 DAM (4/5) = Baseball Bat + nails (Spiked Bat) Makeshift Cosh (INT > 30 DAM 3/5) = Pillowcase + Bar of Soap (Sock mace)īaseball Bat (INT > 40 DAM 4/5) = Timber + Timber + Roll of Duct Tape (Wooden Bat) ![]() Razor Comb (INT > 20 DAM 2/5) = Comb + Razor blade (Comb Blade) Please reply with a comment if you’ve proven/disproven any of the crafting recipes below (or the rest of the guide, for that matter.) Because of this, it’s difficult to be sure which ones work and which ones don’t. TE:WD added many new weapons, as well as modifying the recipes or replacing a few classics.
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